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Chapter 1: The Psychopathology of Everyday Things - Aspiring Entrepreneur

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The human mind is exquisitely tailored to make sense of the world. Give it the slightest clue and off it goes, providing explanation, …
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SEO audit: Content analysis

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Title Chapter 1: The Psychopathology of Everyday Things - Aspiring Entrepreneur
Text / HTML ratio 46 %
Frame Excellent! The website does not use iFrame solutions.
Flash Excellent! The website does not have any flash contents.
Keywords cloud product device Examples Design Things Everyday actions Image feedback System correct users system objects effects visible proper model controls operations
Keywords consistency
Keyword Content Title Description Headings
product 5
device 4
Examples 4
Design 4
Things 4
Everyday 3
Headings
H1 H2 H3 H4 H5 H6
3 6 0 0 0 0
Images We found 6 images on this web page.

SEO Keywords (Single)

Keyword Occurrence Density
product 5 0.25 %
device 4 0.20 %
Examples 4 0.20 %
Design 4 0.20 %
Things 4 0.20 %
Everyday 3 0.15 %
actions 3 0.15 %
Image 3 0.15 %
feedback 3 0.15 %
System 3 0.15 %
correct 3 0.15 %
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visible 2 0.10 %
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SEO Keywords (Two Word)

Keyword Occurrence Density
of a 5 0.25 %
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can be 3 0.15 %
System Image 3 0.15 %
Everyday Things 3 0.15 %
of Everyday 3 0.15 %
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SEO Keywords (Three Word)

Keyword Occurrence Density Possible Spam
of Everyday Things 3 0.15 % No
Design of Everyday 2 0.10 % No
of a product 2 0.10 % No
The Design of 2 0.10 % No
a product at 2 0.10 % No
Make Things Visible 1 0.05 % No
to help the 1 0.05 % No
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SEO Keywords (Four Word)

Keyword Occurrence Density Possible Spam
Design of Everyday Things 2 0.10 % No
The Design of Everyday 2 0.10 % No
of a product at 2 0.10 % No
Aspiring Entrepreneur Blog Archives 1 0.05 % No
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mental model Make Things 1 0.05 % No
correct mental model Make 1 0.05 % No

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The Design of Everyday Things - Aspiring Entrepreneur

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Installment1: The Psychopathology of Everyday Things - Aspiring Entrepreneur Aspiring Entrepreneur Blog Archives Menu Blog Archives Google+ Twitter GitHub RSS ys65 @ Twitter Loading...Installment1: The Psychopathology of Everyday Things The human mind is exquisitely tailored to make sense of the world. Give it the slightest track and off it goes, providing explanation, rationalization, and understanding. Introduction This installment of TheDiamondof Everyday Things introduces and formalizes vital concepts and principles of diamond from observations of everyday objects. Why some objects, as simple as doors, please their users while others frustrate them. Definitions Visibility: correct parts must be visible, they must convey the correct messages; indicates the mapping between intended deportment and very operations Affordance: the perceived and very properties of the thing, primarily the fundamental properties that determine how it can be used. Affords = “is for” Examples: System Image: the visible part of a device or system Mental Models: the models people have for themselves, others, the environment, and things with which they interact. Formed through experience, training, instructions, or by interpreting perceived deportment and the System Image Mapping : the relationship between two things Example: controls ⇒ their resulting movements and the effects in the physical world Natural Mapping: mapping that takes wholesomeness of physical/spatial analogies and cultural standards Examples: - Additive Dimensions: add increasingly to show incremental increases Examples: amount, loudness, weight, length, brightness, etc. - Substitutive Dimensions: substitute one value for flipside to make a transpiration Examples: pitch, taste, color, location Feedback: sending when information to users well-nigh what deportment have been performed Example: - Tactile feedback of buttons - Tones mapped for each sawed-off - Clicks, tones, to inform state and progress of a undeniability or operation - Sidetones, the voice signal feedback into the ear to help regulate loudness Principles ofDiamondProvide a good conceptual model - The proper System Image and firsthand feedback for each operation can help users form a clear, concise, and correct mental model Make Things Visible Use good natural mappings and proper visibility to help the user understand of possible operations, their effects, and the system state The number of controls should be ≧ the number of functions a device performs, so each can be specifically mapped to a particular function Designer’s Responsibility The Designer must wastefulness the estranged needs of others that help realize a product design: Manufacturer: the product can be produced economically and efficiently Store: the product should be lulu to customers Purchaser: the price, appearance, prestige value of a product at the Store User: the functionality and usability of a product at home Repairer: the product’s maintainability; how easy it is to take apart, diagnose, and service Development of a Technology The Paradox of Technology The same technology that simplifies life by providing increasingly functions in each device moreover complicates life by making the device harder to learn and use Oct 14th, 2012 Books, Design, Independent Study, Notes, TheDiamondof Everyday Things Comments Please enable JavaScript to view the comments powered by Disqus. Copyright © 2013 Yang Su